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Remakes
 
Endless Piracy Is Dead
Endless Piracy Is Dead
 
Craps Academy
Craps Academy
 
Photon Storm
Photon Storm
 
Sine Intro
Sine Intro
 
Xenomorphs
Xenomorphs
 
Act Out V1.0e
Act Out V1.0e
 
Black Tiger
Black Tiger
 
TFA IFF Converter V1.0
TFA IFF Converter V1.0
 
Great Napoleonic Battles
Great Napoleonic Battles
 
The Enforcer
The Enforcer
 

Remakes
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dr.zeissler 09-12-2017 10:34
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Slams: 5
Hi guys,

did you knew about a project that has a target of coverting
these intros/cracktros to the mac plattform?

I am talking about macos7-9 (68K/PPC) or if this is too low end
then PPC/X86 OSX ?

If there is no such thing, then it would be nice to have an assessment
if this "should/could" be possible.

Thx a lot
Greetings
Doc
Stormbringer 16-11-2017 18:33
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Slams: 5896
Hi dr.zeissler

well, it's all custom code written, most of the time in C or C++, or FreeBasic and some (for the challenge) even in x86 assembler.

You can find tutorials and code here

http://www.dbfinteractive.com/forum/index.php?topic=4113.msg61239#msg61239

and of course a bunch of nice people who can get you started

Best,
SB

http://www.retro-remakes.net
dr.zeissler 03-11-2017 17:51
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Slams: 5
http://www.dbfinteractive.com/forum/index.php?topic=6486.msg84005#msg84005

Can someone tell me, what frameworks are used for "building" these remakes?
Is it possible if I manage to get a very old version of that framework/tool that generates a win32/dx6.1 working version of that intro?

Thx
Doc
Subzero 23-08-2017 03:02
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Slams: 354
Hello ya'll... greetings from Germany

twice the fun - double the trouble
vital 19-07-2017 14:55
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Slams: 273
Hi Stormbringer,

Will do, thanks! I'll pm you when done.

/ViTAL
Stormbringer 19-07-2017 09:16
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Slams: 5896
Hi Vital

give me a link to your remake when it's ready and I'll test and upload it.

Best
SB

http://www.retro-remakes.net
vital 19-07-2017 06:22
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Slams: 273
So, I have a remake almost done, I'll most likely finish it this weekend. However; I don't really who to send it to? Or if there is somewhere to upload it so someone can test it before uploading it here to make sure that it works on machines other than my own developer machine.
Hardrider 07-06-2017 20:21
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Slams: 639
... as well, nice too see some activities back there :-)

Well, I should blame myself first to have stopped coding remakes. Still some pending and still in the curse to discover time ... Who knows, I could be back ;-)
Hardrider 07-06-2017 19:32
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Slams: 639
Good news !
rbz 20-05-2017 19:19
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Slams: 418
Ok guys, I think it's fixed for now.

Changes:
- For now on, every new registered user account will be locked by default and can not post comments on BBS and Production pages. If he is a legit user, he will be informed to write a PM to an admin to unlock his account.

- Deleted a shit load of suspected spammer accounts, some innocents users maybe affected, sorry .

- New users also cannot edit their profiles until unlocked by admins.

- Added an automated list of admin users so new users know who to write a PM.


Best regards,
Rbz
rbz 20-05-2017 02:44
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Slams: 418
- "BBS" page is now modified to only accept "admin" level users posts.
- "Productions" page comments are also temporary disabled.

I'm still thinking on a way to not let spammers write in "production" page and "BBS", any idea would be much appreciated.
rbz 10-05-2017 02:27
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Slams: 418
Hi guys,

Due to spammers invasion on this site, I'm disabling this BBS until we can block these nasty spammers from here.

Cheers,
Rbz
dr.zeissler 18-09-2015 16:18
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Slams: 5
Thx again, do you see any chance to port them to an older layer?
DX6 support and much more Framerates on lowend PC's.

I don't know what the source-material is. Is the code reworked
or put between emulators or other middlewares?

W32
DirectX 6 / Direct Draw /3D
Running ab PII 233 and above
Win95/98 and above

This would be a dream if that was passible ...but I think it's not.
So I have to watch some old "Razor1911" stuff from 1998-2000.

Thx
Doc
Stormbringer 18-09-2015 07:21
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Slams: 5896
It's not the intros that need so much power, but the graphics frameworks they use. We can't do much about this ... unfortunately. If you run on Mac, you can use a virtual machine for Win32 emulation and I'm pretty sure the intros will run fine too..

http://www.retro-remakes.net
dr.zeissler 17-09-2015 00:14
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Slams: 5
Thx! but I don't have a faster PC then my PII-333 (using a 27" iMac).

Some very old stuff works with win98, but not really smooth.
Really smooth is that one: https://www.pouet.net/prod.php?which=735
That's really sad that these nice Intros need so much power.
Remember where thy come from 7Mhz!

Thx! for the reply.
Stormbringer 16-09-2015 20:44
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Slams: 5896
Hi Doc,

any PC with Windows 7 or above (32 or 64 bit) should work fine. Regarding the graphic cards both ATI and Nvidia should be supported, all models.

These remakes use either OpenGL or DirectX, please install the latest graphics drivers and you should be fine.

http://www.retro-remakes.net
dr.zeissler 15-09-2015 23:43
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Slams: 5
Any option where I can see, what my PC requires for Running some converted stuff?
I have an old PII-333/Voodoo3/Win98se+Win2k.
The two I downloaded do not run on Win98 but they start on Win2k, but I can't see
something because the Voodoo3 seems to be to old.
What GFX-Card is need to watch some stuff? TNT1-2? or something newer?

Thx a lot for this fantastic stuff!

Greetings Doc
Subzero 05-02-2015 18:11
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Slams: 354
Amiga games in general dont work properly at "no fucking matter what" windows compatiblity mode you choose... haha... geezus... and if you are talking about the intro, that works fine, and smooth!,


twice the fun - double the trouble
Ron1 31-01-2015 16:48
avatar
Slams: 2
Hello,
Nice site, good work...
But an Amiga game "Celtic Legends" does not run
under Win7 (compatibility with winxp or other doesn't work).
Thanks a lot and Greetings,
Ron1
Stormbringer 01-01-2015 20:11
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Slams: 5896
Happy New Year and my best wishes for 2015 to everyone around here!!!

http://www.retro-remakes.net

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